The Boat
This boat racing game challenges players to steer through a course by carefully shifting their Center of Mass and Pressure to control the boat's movement. The game runs on a CAREN/GRAIL system using Unity, projecting onto a 180 degrees curved screen. The platform moves in sync with each virtual wave to help train the player's balance. My role as visual lead was to recreate this application to match current day graphics. I sourced and adapted third-party assets, created and implemented shaders, built game assets, worked on animations and VFX, and put the full visual package together. *The project combines custom-made and third-party assets.